9 bits

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9 bits

Postby senntenial » 09 Mar 2012 22:31

Just playing around with the 8-bit style. Nothing impressive, just an experiment that will go unfinished.
http://www.soundclick.com/player/single_player.cfm?songid=11495869&q=hi
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Re: 9 bits

Postby Mundius » 10 Mar 2012 06:50

I don't know why, but that reminded me of Harry Potter and Castlevania. And some of the most amazing 8-bit work ever done by other authors with MML.
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Re: 9 bits

Postby senntenial » 10 Mar 2012 18:51

I guess thats good hehe.
I never really had tried 8 bit before. Truthfully I don't care for composing it, my favourite stuff to do is still Orchestral and (horrible) dubstep.
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Re: 9 bits

Postby Mundius » 11 Mar 2012 18:59

I think it's because you pushed the limits or went past them. I don't know, it depends how it was written.
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Re: 9 bits

Postby senntenial » 11 Mar 2012 19:08

waitwhati'mconfused
And I made and wrote out all the synths using 3xosc in FLstudio
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Re: 9 bits

Postby Mundius » 12 Mar 2012 11:43

(me is in retro gamer mode) No, no, I mean that for a 8bit console, it has too many channels, imo. While all these sounds are possible, I just want to know how many channels were running at any given time to check if it's actually consistent to something like a 2A03.
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Re: 9 bits

Postby senntenial » 12 Mar 2012 14:35

Oh. Truthfully I have no clue. Probably went over the limits, when I say 8bit style I mean just simpler wave forms and the feel and such. It's not true 8-bit. I actually took a look at Famitracker... for 3 seconds, and then quickly xed out, haha.
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Re: 9 bits

Postby Mundius » 12 Mar 2012 20:03

piedoom wrote:Oh. Truthfully I have no clue. Probably went over the limits, when I say 8bit style I mean just simpler wave forms and the feel and such. It's not true 8-bit. I actually took a look at Famitracker... for 3 seconds, and then quickly xed out, haha.


Of course, that's not a real song. MML is.

Code: Select all
#TITLE      RomancingSaGa ѓVѓFѓ‰ѓoѓgѓ‹
#COMPOSER   K.Ito cv:picopico-134
#PROGRAMER   SQUARE SPCver:Robokabuto
#EX-NAMCO106 8



;--Inst.EG
@v1 = { 07 09 11 12 12 12 11 10 09 }         ;strings Env
@v11= { 04 }
@v2 = { 03 04 05 06 06 06 05 04 }         ;strings Env(forDelay)
@v12= { 02 }
@v3 = { 11 12 11 10 }                     :SAW Env
@v4 = { 07 08 07 06 }                     :SAW Env
@v6 = { 14
      10 08 06
      05 04 03 02 01 00
      01 01
      00}
@v7 = { 14 12 08 06 04 02 01                ;Harp
      07 05 03 02 01 00
      04 02 01
      00}
@v9 = { 08 06 04 03 02 01 01                ;Harp
      04 03 02 01 01 00
      02 01 01
      00}

@v8 = { 15 15                              ;SlapBass Env
      11 11 11
      10 10 10 10 10 10
      09 09 09 09 09 09
      08 08 08 08 08 08
      07 07 07 07 07 07
      06 06 06 06 06 06
      05 05 05 05 05 05
      04 04 04 04 04 04 04 04
      03 03 03 03 03 03 03 03 03 03
      02 02 02 02 02 02 02 02 02 02 02 02
      01 01 01 01   01 01 01 01 01 01 01 01
      00 }


;--DrumsEG
@v81= { 12 11 10                          ;C-Cym
      09 09 09 09 08 08 08 08
      07 07 07 07 06 06 06 06
      05 05 05 05 05 05 04 04
      04 04 04 04 04 03 03 03
      03 03 02 02 02 02 02 01
      01 01 01 01 00 }
@v82= { 12 07 0 }                        ;CloseHiHat


;--N106 InstInit
;@N1 = { 0 00 02 04 06 08 09 12 15 }
@N1 = { 0 00 04 08 11 13 14 15 14 }
@N2 = { 1 00 00 00 12 00 00 03 06 15 15 15 15 15 15 06 02 }   ;SlapBassA
@N3 = { 3 00 00 00 03 00 00 03 06 15 15 15 15 15 15 06 02 }   ;SlapBassB
;--Internal InstInit
@1 =   { 1 0 }
@2 =   { 0 1 }


;--PCM InstInit
@DPCM0 = { "D:\MData\nsf_MML\RS1\rs1_bd.dmc" , 15}
@DPCM2 = { "D:\MData\nsf_MML\RS1\rs1_sd.dmc" , 15}
;;@DPCM4 = { "E:\MData\nsf_MML\RS1\rs1_bs.dmc" , 15}
@DPCM5 = { "D:\MData\nsf_MML\RS1\rs1_lt.dmc" , 15}
@DPCM7 = { "D:\MData\nsf_MML\RS1\rs1_mt.dmc" , 15}
@DPCM9 = { "D:\MData\nsf_MML\RS1\rs1_ht.dmc" , 15}


;--LFO
@MP1= { 20 , 4 , 1 , 0 }


;--Bend
@EP1= { 0 0 1 1 0}


;--BankMove
#SETBANK   13,3
#SETBANK   12,4
#SETBANK   15,5
#SETBANK   16,6
#SETBANK   17,7
#SETBANK   18,8
#SETBANK   19,9
#SETBANK   20,10
#SETBANK   1,11
#SETBANK   2,12
#SETBANK   4,14
#SETBANK   5,15



;--NonUsedCH
;C   !


;--TempoInit
ABCDEPQRSTUVW   t156


;--TimingInit
BSUW   r16.
;ABDEPQRSTUVW   L




;SUW !


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PQ   q8   {ev8e-dd-c<bb-}4 @v8 @q1
PQ   l16   [a>eae<]16

RS   @@1 @v1 @vr11 o5 @q1 D10 K5
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TU   @@1 @v1 @vr11 o5 @q1 D10 K5
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TU   l16   [w4c8<bw> w4c8dw]4



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AB   r1r1r1r1
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AB   @@1 @v3 @vr11 o4 @q2 D0 MP1 EP1 K5
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E   L
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E   l4   [cdcd8c8 cdcd]2 cdcd8c8 c8l16aaggffc2
E   l4   cccc cccc cccc cccc






This comes out as pure awesome. NOT MINE.
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Re: 9 bits

Postby senntenial » 12 Mar 2012 21:14

My face literally just EXPLODED.
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Re: 9 bits

Postby Mundius » 13 Mar 2012 06:38

piedoom wrote:My face literally just EXPLODED.


So did mine, but for the opposite reason- it's because I actually managed to get this file.
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Re: 9 bits

Postby Interrobang Pie » 13 Mar 2012 10:18

God N723, I thought you'd have learnt not to be so arrogant by now, but it seems I was very very wrong!!!!!
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Re: 9 bits

Postby Mundius » 13 Mar 2012 14:36

Interrobang Pie wrote:God N723, I thought you'd have learnt not to be so arrogant by now, but it seems I was very very wrong!!!!!


Yeah, I'm an asshole like that. :lol:
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