reach wrote:You should try mixing with your bass's and synths at -6db and then work from there this helps for me.
Yup, that's what I'm doing.
GumsOfGabby wrote:This could be for a number of reasons. The samples themselves may be bad, you may have over-processed your drums or you haven't sidechained your instruments to them. If you sidechain your instruments to your drums by 100% (standard in bass-heavy music), you allow your track the ability to have either the drums or instruments taking up 100%
headroom at any given time. Sidechaining also naturally makes your big drums (kick/snare) appear punchier.
I've been told on a few occasions to sidechain my drums before, but I can never seem to figure out how to sidechain. I can watch videos on how to sidechain, and I can follow the guide step-by-step, but it never seems to work out for me. I can get close to sidechaining by using fruity peak controller, so I'll try somehow to sidechain my drums. My drum samples are pretty good themselves, I synthesized the kick and snare so I had a ton of control over how snappy and thumpy they were. The percussion I just pick some clean and good sounding samples out of some of the drum packs I have.
GumsOfGabby wrote:The structure sounds fine to me. There's a distinct intro, chorus and outro. But, the way you execute the transitions between them sounds lazy. No risers? No build of tension? No impact/crash/downlifter when the chorus hits? I think people are saying your "structure" is "incoherent" because you're playing exactly the same patterns between the chorus. Switch it up.
Transitions, we meet again, you bastard. Yeah, transitions are something that I do need work with. So the snare riser I put before each chorus isn't enough? I also do have a downlifter and crash, I've just put the crash at the start of the chorus so that the drop start doesn't sound awkward. I may have to experiment around with it more. And then when you say "because you're playing exactly the same patterns between the chorus" do you mean that I should have more bass patterns? More pad patterns? Or do you mean that I should have more patterns for the actual chorus itself. That just adds to my confusion because I think that a problem like this would more likely lead to repetitiveness than incoherence.
GumsOfGabby wrote:What key is the track in? It could just be that you're playing intervals on different instruments that don't sound good in the right context. Everything sounds in key until the chorus. You can hear the bass clashing as soon as it is introduced to the track. It doesn't sound like yucky sounding intervals, it literally just sounds like you're playing notes not in the key of the rest of the track.
the key is Eb minor. I got a similar complaint saying that the drop/chorus was where the clashing was occurring, so I'll have to change that up.
GumsOfGabby wrote:Sidechain everything to the kick and snare. Play one bass at a time. Make sure you're EQing all the lows off synths that don't need much bass to sound how they need to sound.
I've already EQed all the instruments excluding the drums with a steep HP filter at ~100Hz, so I guess all that's left over for me to do is to sidechain... fuck
GumsOfGabby wrote:The structure of your track has a large influence on the energy of your track. The chorus is supposed to be highly energetic, the intro less energetic and breakdown/build up full of tension (which releases at the "drop"/chorus). Layering synths doesn't necessarily give the track more energy. Percussion can. Hihats and rides may be all you need, but have a play around with other percussive sounds to set a groove that fits your instrumentation.
So again with the structuring and risers? Alright
GumsOfGabby wrote:I doubt you will see any improvement in your sound design skill from the online course. You may learn the fundamental principles of sound, but that won't help you improve, only experience will. Spend as much time as you can experimenting and getting to know your synth. If you need more information/help, there is an infinite amount of it on the internet (youtube, articles, premade patches, etc) and also in the user's manual. Most of modern manuals I've skimmed through are surprisingly informal. Not to the point where nothing is understandable, but so it feels personal, keeps you interested and doesn't at all feel like "diagram A does this and that -end of story-".
I've gone through the manuals for more of the main synths I use (sytrus, Massive and Cyclop), and I've written down and have notes on what everything does. I know what just about every function of each effects plugin does, Ask me about any of the synths I use and plugins that come with FL, and I could most likely tell you what just about every single knob and button does. As for time to practice, I don't have a whole lot of time to practice, as a lot of my time is spent fixing mixing problems, making sure the song is in key, and other meticulous things. I try to get sound design practice in, and I have gotten quite a bit of time in (I spent about 2-3 weeks on sound design alone a few weeks ago, finding what every function of every plugin and synth does), and I apparently haven't made much improvement. I can try and dedicate more time to sound design though.