Drums: copy paste into three separate tracks. Line them upp one track has a high pass of 1000, a very heavy leveler, and some wet reverb.next has a low pass of 2100, a bass boost of 7-9db, and an eq emphasizing bass and lowering high frequency.
last one is just a major compression with a quick attack and a slow decay. adjust volumes of each/mix and render.
Bass: (For a wub) well you can put a harmonic generator on the track, and line up the cutoff effect to match to the beat. Or you can use a synth with a low -pass setting and adjust the attack on it, or you could use a manual effect combo with a fast 20hz wah, a vocoder, and a distortion. for a regular bass track to make it stand out from the drums a tiny fuzz filter or a tiny distortion usually works. You do not always need to low pass the bass...
Live: that same compressor from the drums...and live has lag so cut a half a millisecond after recorded.
Melody: for vocals two seperate tracks sometimes works. one with the all out autotune, and one with dry reverb...and lighter autotune...for an instrument as long as it's what sound you want. to have it sound out from the bass it's best to have it either higher, or with a separate track that has a harmonic generator and light comb filter.
Entire track: Re sample to highest rate possible, the compress: Rms 7.5 attack 5ms, decay 750 ms threshold negative 20, ratio 15n, knee 7.5., makeup gain 23 db, then lower volume to just where there's no clipping, and hard limiter of 1.0 with full wet level. save as wav preferably.