FLAOFEI wrote:If somebody gives you advice, ask why, and test what happens if you do the exact opposite!
eery wrote:Next gen gaming: Just fucking get a dog.
eery wrote:Compression is one of your most important mixing and mastering tools. I'm all for dynamic range, but by not doing compression, you're just missing out.
Placing my tongue on the GR meter to taste the gain reduction I some how improved my skills.
Acsii wrote:eery wrote:Compression is one of your most important mixing and mastering tools. I'm all for dynamic range, but by not doing compression, you're just missing out.
Exactly, Compression helps you to give an instrument a new sound or make existing sounds from it sound better, like a snare.
My advice: When recording make sure everything is at an average of -15dB. I find this a good level because for mixing it's not too low and not too high. This may mean you need to adjust levels halfway through recording and record again. As I always say "It's best fixing something at the source"
eery wrote:Next gen gaming: Just fucking get a dog.
Stuntddude wrote:Regarding drums,
1. program your own percussion lines
2. program your own percussion lines
3. if you're going to use pre-made drum loops unironically, chop and glitch and reconfigure them all to hell
4. seriously, nobody wants to hear generic premade loops
5. don't use kick snare kick snare or four-on-the-floor or default drums unironically
RCYouKnowMe wrote:To what extent can you go using electronic drums...other then banging on a real drum-set? Enlighten me...
eery wrote:Dont overcomplicate stuff just to feel like a "real" producer.
eery wrote:Next gen gaming: Just fucking get a dog.
eery wrote:Stuntddude wrote:Regarding drums,
1. program your own percussion lines
2. program your own percussion lines
3. if you're going to use pre-made drum loops unironically, chop and glitch and reconfigure them all to hell
4. seriously, nobody wants to hear generic premade loops
5. don't use kick snare kick snare or four-on-the-floor or default drums unironically
How bout this?
Dont overcomplicate stuff just to feel like a "real" producer.
RCYouKnowMe wrote:I was wondering what you meant by "Programming" Like...do you mean making the sounds from scratch? then running them through a sequence?
FLAOFEI wrote:And that's what eery said, don't let quality suffer just cause you think it needs to be complicated. Things can be simple and beautiful.
eery wrote:Next gen gaming: Just fucking get a dog.
eery wrote:Dont overcomplicate stuff just to feel like a "real" producer.
Duly noted and agreed, although as far as I can tell it isn't relevant to what you quoted.
Unless you're saying programming your own drum lines is "overcomplicating stuff," in which case, I can't say I follow...
eery wrote: theres no reason to breakcore it or whatever.
eery wrote:Next gen gaming: Just fucking get a dog.
RCYouKnowMe wrote:yes, agreed stuntdude. hey, I have a question: ummmm,,, have you ever just like totally went crazy on a track just like- whatever, and then reform it from there... or do you think it over weeks and stuff.
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