Rate My Wubs!

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Re: Rate My Wubs!

Postby Pewter Robot » 22 Nov 2012 13:07


It needs to be catchier. It has some sweet sounds, but bad sequencing and progression. Also, I don't like those floppy drive-ish sounds. Maybe try incorporating some melodic pads into it like Alvin Risk and Knife Party do.
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Re: Rate My Wubs!

Postby Mondogreen » 24 Nov 2012 16:54

Shit, no feedback for my wubs? Guess it was too boring. =p
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Re: Rate My Wubs!

Postby Lavender_Harmony » 24 Nov 2012 17:47

So I got FM8 yesterday, and I figured I could post these here.

https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3

Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..
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Re: Rate My Wubs!

Postby Random111223 » 24 Nov 2012 18:12

I was messing around with my old song's project. Then this happened.

http://soundcloud.com/rand0m-2/random_glitchhop_stuff-mp3
it gets kinda loud
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Re: Rate My Wubs!

Postby Pewter Robot » 24 Nov 2012 20:15

Mondogreen wrote:Shit, no feedback for my wubs? Guess it was too boring. =p

No, I think people have just stopped listening to other people's uploads on this thread. It always happens in these kinds of threads, so I'm pretty sure it's dead.
I've given up waiting for feedback on mine.
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Re: Rate My Wubs!

Postby XXDarkShadow79XX » 24 Nov 2012 21:54

Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.

https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3

Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..


I've never cared for FM synthesis, (I prolly should though) but if I had to give advice it would probably be: modulate a lot, but don't go too overboard. FM synthesis lets you have really complex sounds with crazy harmonics, but that can easily get out of control, and it's a nightmare during mixing.

Pewter Robot wrote:Okay, here's what mine sounds like now:
http://soundcloud.com/pewter-robot/i-warned-you-about-mushrooms
I decided to make it a tribute to Super Mario Bros. (which I've been trying to beat) in stead of ponies.
All sounds, by the way, were made entirely by me with absolutely no help. I didn't recycle any old presets, either. :D
Any advice on how to make it awesomer?


For this one, the drums could really punch through more. I can barely hear them. But the main problem with the whole thing is that it could be structured better. The sounds don't sound like they fit together in the way that you arranged them, and the whole thing just doesn't seem to go anywhere.

But I love that growl. I really do.

Random111223 wrote:I was messing around with my old song's project. Then this happened.

http://soundcloud.com/rand0m-2/random_glitchhop_stuff-mp3
it gets kinda loud


Wow, that sounds awesome! My only two complaints are: that "yoy" sound at 0:27 has got to go, and the snare is incomprehensibly muddy. Just fix that up and you've got a nice glitch hop track.

The thing is, the only thing that's preventing this track from being great is what isn't there. I can understand the similar-sounding basslines, but the mix doesn't feel filled out. I'd probably either do the obvious thing and add a few crazy synths or whatever, but what I think would fit this track better is if you added some harmonics using distortion. Then, you don't have to worry about mixing the new synths in and the track will still have a lot of energy. Take a listen to this:



Obviously, it's a completely different feel than what you're going for but a similar principle applies. There's actually very little going on in the drop in terms of different [sounding] sounds, but those sounds are extremely rich and beefy. I wuuub your track anyways. (The sub is pretty cool sounding)
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Re: Rate My Wubs!

Postby Pewter Robot » 24 Nov 2012 22:30

XXDarkShadow79XX wrote:
Pewter Robot wrote:Okay, here's what mine sounds like now:
http://soundcloud.com/pewter-robot/i-warned-you-about-mushrooms
I decided to make it a tribute to Super Mario Bros. (which I've been trying to beat) in stead of ponies.
All sounds, by the way, were made entirely by me with absolutely no help. I didn't recycle any old presets, either. :D
Any advice on how to make it awesomer?


For this one, the drums could really punch through more. I can barely hear them. But the main problem with the whole thing is that it could be structured better. The sounds don't sound like they fit together in the way that you arranged them, and the whole thing just doesn't seem to go anywhere.

But I love that growl. I really do.

Structuring has always been my main problem in these kinds of projects. I can do really good sound design, but I for some reason just can't put them together well at all. The only song that I've ever been able to sequence well with many different sounds is Cloudchaser (but that was a pretty bad song overall, anyway). I have never been able to find any resources on how to structure a drop, because all of the tutorials are just about making growls and wubs, and they assume anyone can put them together well without any problems.

Does anyone know any good guides on sequencing? If not, I'll have to find someone to collab with.

Update:
I restarted the sequencing of the drop entirely, messed with the drums a bit, and added moar bass. Unfortunately it's only a four second clip right now, but I'll expand it based on the feedback I get here. So this is what I have now:
https://dl-web.dropbox.com/get/tyin%20i ... w=334b613f
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Re: Rate My Wubs!

Postby Random111223 » 25 Nov 2012 04:47

Wow, that sounds awesome! My only two complaints are: that "yoy" sound at 0:27 has got to go, and the snare is incomprehensibly muddy. Just fix that up and you've got a nice glitch hop track.

The thing is, the only thing that's preventing this track from being great is what isn't there. I can understand the similar-sounding basslines, but the mix doesn't feel filled out. I'd probably either do the obvious thing and add a few crazy synths or whatever, but what I think would fit this track better is if you added some harmonics using distortion. Then, you don't have to worry about mixing the new synths in and the track will still have a lot of energy.

(The sub is pretty cool sounding)

Thanks for the feedback, appreciate it

You got me worried tho, because my computer is really crappy and i'm not sure if it's distorting my sound output. Is the snare really that muddy? It's obviously loud in volume, but otherwise it's snappy and clean from what i hear. Also, the sub is just a sine with some bitcrush lfo, does it stand out? I can't notice it with my headphones.
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Re: Rate My Wubs!

Postby XXDarkShadow79XX » 25 Nov 2012 08:50

Random111223 wrote:
Wow, that sounds awesome! My only two complaints are: that "yoy" sound at 0:27 has got to go, and the snare is incomprehensibly muddy. Just fix that up and you've got a nice glitch hop track.

The thing is, the only thing that's preventing this track from being great is what isn't there. I can understand the similar-sounding basslines, but the mix doesn't feel filled out. I'd probably either do the obvious thing and add a few crazy synths or whatever, but what I think would fit this track better is if you added some harmonics using distortion. Then, you don't have to worry about mixing the new synths in and the track will still have a lot of energy.

(The sub is pretty cool sounding)

Thanks for the feedback, appreciate it

You got me worried tho, because my computer is really crappy and i'm not sure if it's distorting my sound output. Is the snare really that muddy? It's obviously loud in volume, but otherwise it's snappy and clean from what i hear. Also, the sub is just a sine with some bitcrush lfo, does it stand out? I can't notice it with my headphones.


Well, I think the sub sounds pretty nice. I never said it stuck out, I just said it sounded cool. As for the snare, what I meant is it sounds very lowpassed and awkward to listen to. It punches through the mix just fine, but it doesn't have any high end to it, making it strange to listen to.
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Re: Rate My Wubs!

Postby Omegastick » 25 Nov 2012 14:09

I love the snare, Random, really makes the track stand out. You'll want to either lower the volume though or compress it, it's peaking like crazy.
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Re: Rate My Wubs!

Postby KillerAmp » 28 Nov 2012 21:20

Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.

https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3

Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..

before i go post a new thing, ill help you with urs :D
now im thinking that with what you have, you've got wayy to much modulation going on at once, and thats making it sound almost too dirty(?) What i do when playing with FM8 is create a really simple patch, that almost just sounds like a saw/sine wave, but i try and find a routing that allows me to really morph the whole sound with just one control, and then ill mess with some really short delay to widen the sound, then add some external distortion (ohmicide is my best friend)
hope i helped :S

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wubs to rate :3
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Re: Rate My Wubs!

Postby Dr. Plague » 30 Nov 2012 13:53


On the bits following the "WOWww"s, I'd definitely add something with more mid-range body. After having something like the first part, the bits following it just feel underwhelming in a way, like they're harder to notice comparatively.

Overall, though, I really like the sound. Can't wait to hear the finished product!
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Re: Rate My Wubs!

Postby lace22 » 30 Nov 2012 16:31

KillerAmp wrote:
Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.

https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3



Sounds Amazing, I like it much, so agressive.

And here is my contribution
http://soundcloud.com/tap_mu/sounds-good
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Re: Rate My Wubs!

Postby FLAOFEI » 30 Nov 2012 17:10

lace22 wrote:And here is my contribution
http://soundcloud.com/tap_mu/sounds-good

Nothing to complain on here! Only improvement I can think of would be the drumms, the snare is a bit to loud/ sharp, and maby ading some more percusion would lift it even more.


Nice. A bit repetetive though. I would turn one or those high pitch "WAaoo" slides so it slides up instead, and posibly ad some more sounds. But yeah, good job.

https://soundcloud.com/#flaofei/kick-face-drop
I did some experimenting with useing delay set to a very low time to make the effects. (and I added Fluttershy crying at the end, because fluttershy, and because its a nice way to end it)
So What you think?
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Re: Rate My Wubs!

Postby Pewter Robot » 01 Dec 2012 13:27

the guy above this post motherfucking wrote: https://soundcloud.com/flaofei/kick-face-drop
I did some experimenting with useing delay set to a very low time to make the effects. (and I added Fluttershy crying at the end, because fluttershy, and because its a nice way to end it)
So What you think?

It sounds too messy. I can't hear the synths well and I can't tell what's going on.
I always enjoy doing something until I have to.
Good thing I'm supposed to be doing stuff other than music.

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Re: Rate My Wubs!

Postby Captain Ironhelm » 05 Dec 2012 15:54

Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.

https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3

Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..


I don't have FM8, but I assume you're maybe going for the sound covered in the thread link I post below:
http://mylittleremix.com/viewtopic.php?f=13&t=1311



Ok, I just put some synth sounds together end-to-end, and I doubt their usefulness in music. Fun to make, none-the-less.
http://soundcloud.com/captain-ironehelm/sound-design-previews
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Re: Rate My Wubs!

Postby Omegastick » 06 Dec 2012 15:35

Captain Ironhelm wrote:
Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.

https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3

Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..


I don't have FM8, but I assume you're maybe going for the sound covered in the thread link I post below:
http://mylittleremix.com/viewtopic.php?f=13&t=1311



Ok, I just put some synth sounds together end-to-end, and I doubt their usefulness in music. Fun to make, none-the-less.
http://soundcloud.com/captain-ironehelm/sound-design-previews


Dude, you got yourself some badass riser there.
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Re: Rate My Wubs!

Postby ChromaticChaosPony » 08 Dec 2012 20:43

https://soundcloud.com/chromatic-chaos-pony/neurofunk-bassline-test-4-bars

How bad am I at neurofunk?

Don't talk about the drums. I didn't even attempt to mix them yet.
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Re: Rate My Wubs!

Postby NegaNote » 08 Dec 2012 22:41

https://dl.dropbox.com/u/18087171/bass% ... ce%202.mp3

Just want to know how this synth sounds. Haven't gotten the progression written yet.
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Re: Rate My Wubs!

Postby XXDarkShadow79XX » 09 Dec 2012 13:53

Screw all this FM stuff! PHASE MODULATION is where it's at!

Without PM:

https://dl.dropbox.com/s/htbh6u9094u804 ... 0Phase.wav

WITH PM:

https://dl.dropbox.com/s/ln4dmaipw1qwdk ... 0Phase.wav
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Re: Rate My Wubs!

Postby Navron » 09 Dec 2012 16:20

Segment from a soon to be released dubstep waltz:

https://dl.dropbox.com/u/52284231/waltz%20drop.mp3

5 instances of FM8, 1 instance of Massive for the basses and risers. 1 instance of FM8 for the waltz lead, and 1 instance of FM8 for the piano sounding synth.

Overall sound design: About 15hrs total work (avg. 3hrs per FM8 patch).
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Re: Rate My Wubs!

Postby NegaNote » 09 Dec 2012 16:50

Navron wrote:Segment from a soon to be released dubstep waltz:

https://dl.dropbox.com/u/52284231/waltz%20drop.mp3

5 instances of FM8, 1 instance of Massive for the basses and risers. 1 instance of FM8 for the waltz lead, and 1 instance of FM8 for the piano sounding synth.

Overall sound design: About 15hrs total work (avg. 3hrs per FM8 patch).


Dude, that sounds amazing! Really good sound design and everything :D

XXDarkShadow79XX wrote:Screw all this FM stuff! PHASE MODULATION is where it's at!

Without PM:

https://dl.dropbox.com/s/htbh6u9094u804 ... 0Phase.wav

WITH PM:

https://dl.dropbox.com/s/ln4dmaipw1qwdk ... 0Phase.wav


Well, it's certainly an interesting sound, but the sub isn't very prominent. I suggest adding a bass boost. Would be good to high-pass that and add sub in a different channel (unless you already did that).
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Re: Rate My Wubs!

Postby XXDarkShadow79XX » 09 Dec 2012 17:00

NegaNote wrote:
Navron wrote:Segment from a soon to be released dubstep waltz:

https://dl.dropbox.com/u/52284231/waltz%20drop.mp3

5 instances of FM8, 1 instance of Massive for the basses and risers. 1 instance of FM8 for the waltz lead, and 1 instance of FM8 for the piano sounding synth.

Overall sound design: About 15hrs total work (avg. 3hrs per FM8 patch).


Dude, that sounds amazing! Really good sound design and everything :D

XXDarkShadow79XX wrote:Screw all this FM stuff! PHASE MODULATION is where it's at!

Without PM:

https://dl.dropbox.com/s/htbh6u9094u804 ... 0Phase.wav

WITH PM:

https://dl.dropbox.com/s/ln4dmaipw1qwdk ... 0Phase.wav


Well, it's certainly an interesting sound, but the sub isn't very prominent. I suggest adding a bass boost. Would be good to high-pass that and add sub in a different channel (unless you already did that).


Lol there wasn't supposed to be a sub. There weren't even drums. :P
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Re: Rate My Wubs!

Postby NegaNote » 09 Dec 2012 17:30

If you make bass synths, you might want some... well... bass in your stuff :P

What did you think of my synth, by the way?
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Re: Rate My Wubs!

Postby Navron » 09 Dec 2012 20:48

NegaNote wrote:If you make bass synths, you might want some... well... bass in your stuff :P

What did you think of my synth, by the way?


It's definitely loud, but even just by itself, it sounds muddy. Way too much going on in the 250-500Hz region.
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