Basics of a Eurobeat Sawtooth Lead

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Basics of a Eurobeat Sawtooth Lead

Postby StormWolf » 03 Jul 2012 00:46

Ok this will just be really quick and general/basic, but I thought I'd like to share with y'all how to make a basic Eurobeat lead!

Let's get straight into it shall we?

Ok, first things first, I'm going to use massive for image examples for what I say, just because it's so commonly used, but whatever I say should be translatable to pretty much any other subtractive synth out there. (Most of my euroleads are actually made in Sylenth)

Alright, so the basic sound your going to want to work with here are supersaws. These are basically well, sawtooth waves layered over each other, and slightly detuned so that they phase. The amount of voices and the amount of detuning is all up to you.

Image

This is basically how I'd do it in massive, one normal wave, one tuned up slightly and one tuned down slightly. In Sylenth, I would have two saws on both parts of both part A and part B, and have part A slightly detuned using the detune option and the fine tuner, and part B be slightly more detuned on those two aspects. There, you already have the basic supersaw sound you'll want, which can be changed around with effects of your choice to make it sound less bland.

The other important characteristic of a Eurobeat sawtooth, is that "hitting" kind of "brassy" sound, I guess, which comes into place using envelopes.

In massive, what I'd do is make one osc an octave down, one osc an octave up and chuck envelopes on both of them, bringing the, back to the original octave, and using the attack to give it the hitty sound. (The speed of the attack really depends on what kind of eurobeat you are making).

If what I said didn't make sense, here, have a screenshot of the envelopes.
Image

In Sylenth, I would do something pretty much the same but only slightly different. I would actually use the decay part of the envelope to move the pitch, and have the attack on zero. So basically, I'll have the envelopes on the pitch of part A and part B, making the decays move one of them from up to down and the other from down to up. the amount the pitch is changed and the speed is again, entirely up to you and what you think sounds right.

Also, note that this is just the basics, many Eurobeat sawtooths do not sound the same. To get a more unique sound, you could try layering it with other leads, playing around with the detuning, playing around with various effects, heck, I even tried layering the sawtooth with a supersquare and it sounded pretty cool!

I might do a more in depth tutorial on the genre of Eurobeat itself later if I find time, but I hope y'all find this guide useful for now!
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Re: Basics of a Eurobeat Sawtooth Lead

Postby CommandSpry » 03 Jul 2012 00:55

no stormwolf, dubstep only
Hey. Listen. I don't Care anymore. You hear me you Son of a Bitch? I'm old now. I have all the resources.
Hey. Listen. I don't Care anymore. You hear me you Son of a Bitch? I'm old now. I have all the resources.
Hey. Listen. I don't Care anymore. You hear me you Son of a Bitch? I'm old now. I have all the resources.
Hey. Listen. I don't Care anymore. You hear me you Son of a Bitch? I'm old now. I have all the resources.

hello I'm spry wobbler lol I'm
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Re: Basics of a Eurobeat Sawtooth Lead

Postby SevenUpPony » 03 Jul 2012 01:00

Nice tutorial! A Supersquare would be interesting xD
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Re: Basics of a Eurobeat Sawtooth Lead

Postby HMage » 03 Jul 2012 03:09

Yay sylenth!
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Re: Basics of a Eurobeat Sawtooth Lead

Postby Raddons » 03 Jul 2012 03:18

I'll try playing around with these tomorrow if I find the time. Thanks :D
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Re: Basics of a Eurobeat Sawtooth Lead

Postby ÜberTriangle » 03 Jul 2012 03:46

Let me get this straight
This is a massive tutorial but not a wobble bass tutorial?
hmmmmmmmmmmmmmmmmmmmmm
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Re: Basics of a Eurobeat Sawtooth Lead

Postby Kagetori » 03 Jul 2012 10:11

I made eurobeat-ish sounds with Harmless after editing the crap out of the Mortal Kombat 1 preset and combining it with an edited saw sound in Sytrus and Massive.
Now I find this, which only needed Massive.
Eh, oh well, thanks for the extra sound.

I can only use about 3 tracks of Massive before everything starts to crash up so I have to choose my Massive sounds wisely.

EDIT-
Uggh, I can't put in the 1 env thing or Massive crashes the whole thing, so I give up and will just go with what I have, which is still quite a bit anyways. I really don't plan on making eurobeat anyways, just mixing elements of everything.
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Re: Basics of a Eurobeat Sawtooth Lead

Postby Artimeus » 03 Jul 2012 17:44

ÜberTriangle wrote:Let me get this straight
This is a massive tutorial but not a wobble bass tutorial?
hmmmmmmmmmmmmmmmmmmmmm

I think my head exploded. Twice.

But srsly, I'm gonna give this a shot in a second. Pretty nifty.
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Re: Basics of a Eurobeat Sawtooth Lead

Postby Legion » 03 Jul 2012 20:24

Oooh, this'll come in handy. Thanks. Or I could just be lazy and use nexus.
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Re: Basics of a Eurobeat Sawtooth Lead

Postby StormWolf » 03 Jul 2012 22:55

legion2190 wrote:Or I could just be lazy and use nexus.


Heh, using nexus along won't quite cut it, but layering a eurobeat sawtooth made in massive, sylenth or similar, with some nexus leads can actually work quite well!
Some people may think it's cheap, but sometimes if you pick the right presets to back up your main lead, it can make quite the difference!
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Re: Basics of a Eurobeat Sawtooth Lead

Postby Flinckie » 11 Dec 2012 02:20

I'm going to try some of this stuff! Maybe I'll even end up making Eurobeat music, who knows.
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Re: Basics of a Eurobeat Sawtooth Lead

Postby Nine Volt » 11 Dec 2012 04:09

Image
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