What the "next gen" gaming experience should be

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What the "next gen" gaming experience should be

Postby itroitnyah » 28 May 2014 15:47

Ok, so I sorta got this idea from a video I saw that sort of laughed at the "next gen" mechanics and physics of how current games run. It seems like a lot of game developers boast a "next generation" gaming experience with all these cool new features, when in reality, the "new and exciting" features that they've added in are these small minute features that we've either seen before or are just slight expansions or different takes on ideas we've already seen that don't justify calling it "next gen".

So lemme ask all of you.

What is the next generation gaming experience that you want? What is something that you want to see in videogames that you either have only seen as a concept, in very very few games, or have not seen at all?

For me, the feature that I feel desperately needs to be added into more games is soft body physics. I'm sure you've all heard of soft body physics with games such as BeamNG's "Drive", which while currently in beta, is a great display of what soft body physics can be. Adding soft body physics to games would be much more of an improvement than just "wow, that looks cool". It would provide a bit more challenge to sandbox games like GTA and Watch Dogs, changing the driving element from a "hit the gas and go" to an almost required pace so that you don't wreck your vehicle, which would make escort missions and escape missions much more fun. Speaking of fun, it would also add in a great fun element, since people who enjoy just goofing off in sandbox style games would have an infinite new range of stunts and fuck ups to enjoy. Not to mention that there is indeed a pleasant visual element in soft body physics.
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Re: What the "next gen" gaming experience should be

Postby ExoBassTix » 28 May 2014 16:36

1) Biofeedback.
Spoiler the only game that has it:


In the vid is explained what it is. In a nutshell, biofeedback would be that game values adapt to your heart rate. For example, in the vid, the rising level of milk.

2) More consumer-friendly Oculus Rift, and more games that work with it.
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Re: What the "next gen" gaming experience should be

Postby Facade » 28 May 2014 19:24

i really cant wait to see soft body physics in open world games like gta.
vr is pretty close to its first stages though im not sure it counts as next yet maybe next next
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Re: What the "next gen" gaming experience should be

Postby Alycs » 28 May 2014 19:38

I will accept nothing as truly "next gen" until I can pet dogs in the game and feel the fur between the fingers just like real life (and from that point on I will do nothing else in said game except for pet the dogs)

In a close second requirement: Full immersion games such as those being developed for the Oculus Rift look pretty cool.
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Re: What the "next gen" gaming experience should be

Postby Mr. Bigglesworth » 03 Jun 2014 20:38

Something along the lines of 'fun' would be great
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Re: What the "next gen" gaming experience should be

Postby Stuntddude » 05 Jun 2014 09:56

Alycs wrote:I will accept nothing as truly "next gen" until I can pet dogs in the game and feel the fur between the fingers just like real life (and from that point on I will do nothing else in said game except for pet the dogs)

just get a real dog

Mr. Bigglesworth wrote:Something along the lines of 'fun' would be great

just get a real dog
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Re: What the "next gen" gaming experience should be

Postby eery » 05 Jun 2014 10:21

Next gen gaming: Just fucking get a dog.
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Re: What the "next gen" gaming experience should be

Postby caprix snare » 23 Jul 2014 18:58

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Re: What the "next gen" gaming experience should be

Postby itroitnyah » 24 Jul 2014 08:22

That's pretty creepy, yo

I want an autobahn simulator. With all the next gen features such as 99% accurate physics and car models with softbody physics engines and such. It seems so appealing to me.
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